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Augmented Reality: A Practical Guide

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Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ™s, PDA ™s, or camera cell phones, (or in many cases just a webcam and ... [Read More]

The End of Hardware, 3rd Edition: Augmented Reality and Beyond

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Drag those windows from your screen and into the air in front of you. Use a simple glance to switch lights, open doors or surf the web. Virtual devices, virtual objects will surround us, anywhere. Only one piece of real hardware will do it all, replace anything. From concept to design to even a fiction part, "this book is a blueprint for an entire ... [Read More]

Visual Tracking for Augmented Reality: Edge-based tracking techniques for AR applications

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In Augmented Reality applications, the real environment is annotated or enhanced with computer-generated graphics. These graphics must be exactly registered to real objects in the scene and this requires AR systems to track a user's viewpoint. This book shows that visual tracking with inexpensive cameras (such as those now often built into mo... [Read More]

Spatial Augmented Reality: Merging Real and Virtual Worlds

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Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented... [Read More]

Emerging Technologies of Augmented Reality: Interfaces and Design

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Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. Emerging Technologies of Augmented Reality: Interfaces and Design provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis o... [Read More]

Rendering Methods for Augmented Reality

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Augmented reality (AR) is a fast-growing application of computer graphics. AR systems overlay computer-generated graphics over the real world. The research described in this book puts an emphasis on specialized rendering techniques for AR. In the first part of this book, a new system for medical AR is discussed, which is based on a commercial surgi... [Read More]

Embedded Augmented Reality: Finding an adequate escape pod to real time augmented reality applications

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Traditionally, augmented reality systems place virtual objects in the real world using fiducial markers. Nowadays, in order to avoid such artificial markers that may become intrusive to the environment, markerless tracking techniques have been applied to the so named markerless augmented reality systems. The removal of t... [Read More]

Interactive Environments with Open-Source Software: 3D Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72

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Wolfgang Höhl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in ‘Interactive Ambient’. The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and... [Read More]

Real-time Camera Tracking for Augmented Reality Applications: Efficient Line and Patch Feature Characertization and Management

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One of the key problems of augmented reality is the tracking of the camera position and viewing direction in real-time. Current vision-based systems mostly rely on the detection and tracking of fiducial markers. Some markerless approaches exist, which are based on 3D line models or calibrated reference images. These methods require a high man... [Read More]

New User Interfaces for Mobile Devices Using Augmented Reality: Expanding the Interaction by Intuitive Gesture Recognition

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This work started 10 years ago when the first generation of smarter mobile phones was introduced. At that time the author anticipated the limitations in interaction. The dilemma is that mobility requires the devices to get smaller whereas the users demand better interaction. One possible solution would be to create a virtual interface which w... [Read More]

Stepping into Virtual Reality

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Virtual reality techniques are increasingly becoming indispensible in many areas including medicine, entertainment, architecture, education and manufacturing, with VR tools being used for testing and prototyping products at design stages, as well as for creating applications in finished products. This book looks at how to generate advanced virtual ... [Read More]

Virtual Reality and Augmented Reality Applications in Manufacturing

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Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes. Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the wor... [Read More]

Augmented reality: Computer-generated imagery, Mixed reality, Real-time computing, Computer vision, Object recognition, Interactivity, Head-mounted display, … retinal display, Down (American football)

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Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer- generated imagery - creating a mixed reality. The augmentation is conventionally in real-time and in semantic context with environmental elements, like for example sports sc... [Read More]

Augmented Reality

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Mac Life December 2009 No 35 Gear of the Year 2009 Augmented Reality

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Augmented Reality

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Fundamentals of Wearable Computers and Augmented Reality

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Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlyin... [Read More]

Ugotrade

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Ugotrade tracks innovation and paradigm shifts in sustainable living, ubiquitous computing, augmented reality, mobile technologies, and virtual realities in world 2.0.Kindle blogs are fully downloaded onto your Kindle so you can read them even when you're not wirelessly connected. And unlike RSS readers which often only provide headlines, blogs on ... [Read More]

GIS-based Augmented Reality: A realistic approach to environmental visualisation

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The aim of the research presented in this book is to devise a photorealistic visualisation method, which uses off-line video-based augmented reality technique in an immersive environment. The application of such technique in simulating the dynamics of landscape changes could improve public communication and community awareness of environmental chan... [Read More]

Advanced Tracking Systems: Computational Approaches (Augmented Vision and Reality)

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Modern visual tracking systems implement a computational process that is often divided into several modules such as localization, tracking, recognition, behavior analysis and classification of events. This book will focus on recent advances in computational approaches for detection and tracking of human body, road boundaries and lane markers as wel... [Read More]

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